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G2 Character Mouth Chart

There are a total of 30 mouth shapes per angle of a G2 character. Since there are 10 angles per template, this means that a truly complete actor will contain a total of 300.

However, because some of the angles can be direct mirrors of other angles, such as in the case of angle 45 and 315, you only really have to draw the sprites for the one angle. This of course, implies that the character is symmetrical on both sides of the face. For character with an asymmetrical face, you provably will have no choice but to draw the individual sprites for both angles. 

Each mouth is drawn on its own frame, nested within a single movie clip symbol that has a unique instance name based on the angle. There are 30 mouths, so there is 30 frames. Each mouth shape is also converted into it’s own movie clip symbol that also has its own instance name. Please refer to the CrazyTalk Animator white paper for a full reference to the instance names to use, or use Puppet Producer for automatic one click configuration.

Mouth Actions 

1Normal
2Droop_Lower_Lip
3Raise_Lip_Edges
4Raise_Right_Lip_Edge
5Raise_Left_Lip_Edge
6Stretch_Lip_Edge
7Droop_Lip_Edge
8Droop_Right_Lip_Edges
9Droop_Left_Lip_Edges
10Raise_chin
11Flat_Lip
12Stretch_Lip
13Funnel_Lip
14Sip_Lip
15Raise_Sip_Lip
16Droop_Sip_Lip
17Bite_Lip
18Open_Mouth
19Move_Jaw_Right
20Move_Jaw_Left
21Turn_Jaw_Down
22Normal
23Ah_I
24Oh
25EE
26U
27WOO
28FV
29LNDTh
30CDSKZ

For reference purposes, below is a couple of mouth charts of all the main mouth shapes required for a full facial rig of the “0 degree pose” (the front angle). 

 

Billy - Front Mouth Chart

Kevin - Angle 0 Mouth Chart