There are a total of 30 mouth shapes per angle of a G2 character. Since there are 10 angles per template, this means that a truly complete actor will contain a total of 300.
However, because some of the angles can be direct mirrors of other angles, such as in the case of angle 45 and 315, you only really have to draw the sprites for the one angle. This of course, implies that the character is symmetrical on both sides of the face. For character with an asymmetrical face, you provably will have no choice but to draw the individual sprites for both angles.
Each mouth is drawn on its own frame, nested within a single movie clip symbol that has a unique instance name based on the angle. There are 30 mouths, so there is 30 frames. Each mouth shape is also converted into it’s own movie clip symbol that also has its own instance name. Please refer to the CrazyTalk Animator white paper for a full reference to the instance names to use, or use Puppet Producer for automatic one click configuration.
For reference purposes, below is a couple of mouth charts of all the main mouth shapes required for a full facial rig of the “0 degree pose” (the front angle).