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Adding custom colors directly into Toon Titan

Because Toon Titan is a plugin for Flash, I really didn’t feel it was necessary to reinvent the wheel and have it do things that Flash itself is perfectly capable of all on it’s own. The program is designed to work in harmony with the host application and almost all functions contained in it are functions that either work in conjunction with or as a supplement to Flash’s shortcomings. So you will very rarely see things in Toon Titan that you could just do in Flash itself.

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Two ways to get a custom color directly into Toon Titan.

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Method 1:

Use Flash’s standard color mixing tools to add your own custom color into the Fill color chip.

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Once you have done that, just press the import from fill button on the upper left hand corner of the Toon Titan panel. As soon as you do that you will notice that not only did Toon Titan import the color, but it also generated the complete color style based on that color and updated your color chips in the Flash tool panel.

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Method 2:

Use the Style manager system to manually input your desired base color. Since your not just creating a single color but a complete style, here you have the option to Give that color a name based on the Character and Object it is to be used on, as well as specifying the intensity differential for your outline, shade, and highlight.

clr003Hit save, and load it into Toon Titan any time. The Style Manager will allow you to store all your favorite and commonly used color styles for future use.

clr004[/text_output][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][alert type=”info” heading=”Bonus Tip:”]You can also input RGB values directly using the RGB sliders in the Toon Titan’s cel shader mode.[/alert][/vc_column][/vc_row]

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The Kraken shall be released.

Toon Titan 5 is coming! (Code named Kolor Kraken) We are currently in the process of redesigning our site, adding new content, and galleries. I appreciate all the support over the last couple of months and to all my Toon Titan customers and fellow animators who have waited patiently for the update.

I have some great news: Toon Titan 5 is almost done. The Kraken shall be released in early 2015.

New Features to look forward to:

  • UI redesign – The UI has been redesigned for a more natural feel when working with a stylus.The amount of “clickidy-clack*” has been further reduced.
  • Skeletal Stroke Rendering – (I will find a better name for this tool, basically allow you to predefine the exact look of the brush stroke to be used when rendering outlines.
  • Heavy Outliner Function – Take any drawing and applies a heavy outline around it. A very popular technique used by most mayor studios these days.
  • Redesigned Color management system – You will now be able to export style sheets based on series. Each series will have as many characters defined inside as you want, and and each character as many props or objects as you want.
  • Interactive Color Model Sheets – you can save images of each character (or prop) to be used as interactive color models within the coloring environment.

*Clickidy-Clak also known as “Clicky-Dicky” is the made up technical terms I use to describe all the button switches, sliders, and setting-toggling crap that is added to a software product so as to make it more “useful”.

Programmers loves to infuse their software with clickidy-clack, cause it allows you to tweak the settings with mathematical precision. Well I’m not a programmer, I’m an animator, and as an animator, I want my software to just be intuitive and natural. I don’t want to spend more time tweaking settings than I actually spend working on the project itself. In the past, Toon Titan’s clickidy-clack has always been rather minimal, Toon Titan 5’s clickidy-clack will be practically invisible.